Problem database last updated: June 20, 2025

EElectronic Arts logo

Electronic Arts Coding Interview Questions

3 problems · 2 Easy, 1 Medium, 0 Hard · Ranked #333 of 458

Difficulty breakdown

2 Easy

67% · avg 23%

1 Medium

33% · avg 59%

0 Hard

0% · avg 18%

Top topics

dynamic-programming
66.7%3.4x
array
66.7%
two-pointers
33.3%2.5x
string
33.3%
greedy
33.3%3.9x
sorting
33.3%2.3x

Interview profile

Based on 3 reported problems, Electronic Arts interviews are easier than average - only 0% Hard compared to 18% across all companies.

Compared to the industry average, Electronic Arts puts unusual emphasis on dynamic-programming (66.7% of problems, 3.4x the industry average). If you're short on time, these are the categories to double down on.

The most common topics are dynamic-programming (66.7%), array (66.7%), two-pointers (33.3%), string (33.3%). Problems below are sorted by frequency, the ones at the top are asked most often.

All 3 problems

Is Subsequence

Solve

Given two strings s and t, return true if s is a subsequence of t, or false otherwise.

EasyVery Likely
two-pointersstringdynamic-programming

Wiggle Subsequence

Solve

A wiggle sequence is a sequence where the differences between successive numbers strictly alternate between positive and negative. The first difference (if one...

MediumVery Likely
arraydynamic-programminggreedy

Relative Ranks

Solve

You are given an integer array score of size n, where score[i] is the score of the ith athlete in a competition. All the scores are guaranteed to be unique.

EasyVery Likely
arraysortingheap-priority-queue

How often are these problems asked?

Frequency scores are based on crowdsourced interview reports. A higher score means the problem has been reported more often in recent Electronic Arts interviews.

Very Likely

75-100%

Likely

50-74%

Sometimes

25-49%

Rare

0-24%

Preparing for your Electronic Arts coding interview

Electronic Arts interviews focus heavily on dynamic-programming, array, two-pointers problems. If you're short on time, these are the categories to prioritize. The problems on this page are sorted by frequency, so start from the top and work your way down.

Beyond solving problems, practice explaining your approach. Electronic Arts interviewers care about your thought process - how you break down a problem, consider edge cases, and evaluate tradeoffs between solutions. A clean O(n) solution you can explain clearly beats an O(log n) solution you can't articulate.

Looking for more companies? Browse all 458 companies in our directory, or sharpen your fundamentals with our free data structure visualizers and AI-powered DSA tutor.

Frequently Asked Questions

What coding problems does Electronic Arts ask in interviews?add

Electronic Arts has been reported to ask 3 distinct coding problems. The most common topics are dynamic-programming, array, two-pointers. 2 are Easy difficulty, 1 are Medium, and 0 are Hard. Problems are sorted by frequency - the ones at the top are asked most often.

How hard are Electronic Arts coding interviews?add

Based on 3 reported problems, Electronic Arts interviews are easier than average - only 0% Hard compared to 18% across all companies. 33% of questions are Medium difficulty. Focus on the high-frequency Medium problems first, then work through the Hard ones.

How should I prepare for a Electronic Arts coding interview?add

Start with the highest-frequency problems listed on this page. Focus on the core topics: dynamic-programming, array, two-pointers. Practice solving them under time pressure and explaining your approach out loud. Mock interviews with AI can simulate the real experience.

Other companies to explore

Ready to ace your Electronic Arts interview?

Simulate a real Electronic Arts coding interview with an AI interviewer. Get a scorecard with specific feedback on your problem-solving, code quality, and communication.

Simulate a Electronic Arts interview with AIarrow_forward